At the same time, we truly started to rethink our company culture. We started working on new, creative concepts to present to potential partners and eventually, we landed a great opportunity to start working on pre-production for a new, unannounced triple-A IP last year. We knew this wasn’t enough people to create a triple-A game, so we dug in and took the plunge. It took time to convince ourselves that we could be up to the task of developing a much bigger game than we have done in the past, as we were only around 50-people strong, working on two projects simultaneously. So, we started working on new, more ambitious concepts, but of course we had some challenges to face there as well. It looked like we should either scale down our development efforts significantly, letting go of great team members, or start thinking much bigger and ambitiously to survive beyond 2017. Our team is approaching 70 people now, and we are still staffing up for the new project.Ī couple of years ago the future of the company did look uncertain. This is the biggest and most ambitious game that Housemarque has ever worked on. Instead of shutting down we have made the jump to triple-A development and are working on a new, unannounced IP. Many thought that surely the studio must be in peril and that we’d be closing our doors soon, however this couldn’t be farther from the truth.
![resogun vs nex machina resogun vs nex machina](http://www.playstationing.com/wp-content/uploads/2017/06/NEX20MACHINA_03.jpg)
“A year ago, we announced that ‘arcade is dead,’ at least for Housemarque, ending our long-standing commitment to creating arcade inspired games.